Triverse gives the player control of a drone made of triangle parts moving on a hex grid. Low-level gameplay resembles a grid-based bullet hell roguelike, where the player dodges incoming projectiles while looking for vantage points to fire back from.

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A few parts are key for this gameplay:

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Other parts include slow-moving mines, EMP bursts, and beams, all of which have their own unique behavior and interactions. With lots of effects active on the map, no move is perfectly safe, and the choices might be whether to take damage or an EMP hit which disables parts temporarily. The goal is to create a complex, dynamic map for the player to navigate, and actual map terrain may not even be needed except to contain or funnel the action.